Community "co-design" means working with audiences to conceptualize, develop, and create museum exhibitions and programs.
Here are some examples of co-design projects:
The Tech Virtual Test Zone, an exhibition at The Tech Museum of Innovation in which online visitors developed interactive exhibits which were then built at the museum
MN150, an exhibition at the Minnesota History Center based on visitor nominated-content
Click!, an exhibition at the Brooklyn Museum based on an open call and subsequent "crowd curation" of photographs
Black Hole Summer Institute, in which teens at the Chabot Space & Science Center developed media pieces for the online component of an upcoming Smithsonian exhibition on black holes
The Living Library, an international program in which strangers talk to each other about prejudice in a mediated environment
There are some interesting things going on in some of the smaller museums in the UK, for instance;
* Student exhibitions at Aberdeen University's Museum - Undergraduates used the collections to create an exhibition about science in Victorian Literature "From Frankenstein to Einstein"
* Manchester Museum's redisplay of Lindow Man - worked with community groups to interpret the display of this "bog body"
* Stockwood Discovery Centre in Luton - impressive community involvement in their recent re-display of argricultural, archaeological and transport collections.
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Co-design' oan work well, but let's not push it too far.
The thorny issue of 'co-design' raised its head again last week at a debate hosted in London by the Audi Design Foundation. Is it good to involve 'lay' people in design - beyond a preliminary consultation - or does it undermine the position of the designer? And does innovation suffer if users are involved - designers are, after all, supposed to be visionaries who see beyond the obvious?Thank you.
fixed annuityedited 10:41, 4 Feb 2010
Community Works Design Group draws from the knowledge of over twenty years of broad, regional experience with a variety of public and private projects including community and regional parks, recreation facilities, streetscape programs, planned community developments, model homes, and commercial and institutional developments.
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